SAMARKAND (aka BAZAAR II)
Bear with me now for a moment, because this is a bit confusing. First there was a Sackson game called BAZAAR, which was published by 3M in 1968. Then, in 1986, Schmidt published another Sackson game in Germany which, although it shares the trading theme, has nothing else in common with the original BAZAAR, but decided that the best name for this new game would be... yes, you guessed it, "BAZAAR." To avoid confusion, this 1988 one is usually referred to as "BAZAAR II." Click here for the rules to BAZAAR II, if you're curious.
It's a beautiful and engrossing game. With three players, it's usually around 40 minutes, but with five it can take over an hour. There is an expansion available for this game from Rio Grande, and apparently, it's based on a variant that Sackson himself included in his original rules. Click here to get the ISFAHAN expansion for free from Funagain!
The main difference between SAMARKAND and the original BAZAAR II is that in BAZAAR II, you rolled a six-sided die and had to move the full amount each time. This made getting around the board much faster, as opposed to the SAMARKAND way of being allowed one free movement space, or the ability to buy a roll of the die. Also, BAZAAR II uses colored plastic chips instead of the nicely themed cards you get with SAMARKAND. And it's so much easier to remember that jewels are more valuable and more scarce than wheat, than it is that blue chips are rarer than green ones. I have no idea whether the adaptation from BAZAAR II into SAMARKAND was made by Sackson himself or by Abacus, but it's a good one. For my money, you're much better off with SAMARKAND. (Good thing, too, because BAZAAR II is fiendishly difficult to get ahold of!)
Click to see if Funagain Games has a copy of SAMARKAND for you...
Moving onto some of the Great Books of Sid Sackson...