MONAD   (aka DIE 1. MILLION)

But the great reinvention of the card game came with MONAD. Hell, it's basically a reinvention of mathematics, too! In MONAD, 1+1=3, 3+3=7. 7+7=16, 16+16=36, and 36+36=80. If this game had caught on, I can see where there would have been MONAD clubs, MONAD classes, and whole books written on MONAD strategy.

The deck of cards has five denominations, in each of six colors. There are the Commons, which are equal to 1. A Bi card has a value of 3, a Tri card is 7, a Quad card is 16, and a Quint card is 36. A MONAD is a round cardboard token with an 80 on it. The object of the game is to accumulate the required number of Monads, which differs depending on the number of players.

Where the game is truly original is in the relationship of the suits (colors) to one another. Three of the colors are "warm" colors, and the other three are "cool" colors. Each warm color has a counterpart cool color, which combine to form special bonuses.  Every player holds in front of him a card to remind him of these relationships.  It looks like this:

The colors on the left are the "warm" colors, and the colors on the right are the "cool" colors.  The "warm" red is paired with the "cool" navy, the "warm" orange is paired with the "cool" turquoise, and the "warm" yellow is paired with the "cool" green.  This is completely nuts, if you ask me.  It's impossible to remember, and critically important to the game.  Now, if I ruled the world...

...the set up would be more like this.  Instead of "warm" and "cool" colors, there'd be "light" and "dark" shades of the same color.  You'd have no trouble remembering which is which, and which goes with which.  But, sadly (at least in this instance), I don't rule the world.